WebXR - AR image tracking sample not working + more

Is there a recommended scaling or size to keep in mind while modelling? The model in the in the unity sample seems to be much smaller relative to my existing model

by user 392979063620501504

Typically real world size if you want to do AR, but you can also scale things down

When trying to open QuickLook there’s an error in the console stating that some texture is invalid. This is the scene in the bug report right?

Nice music :slightly_smiling_face:

Not that particular one, this new link has some parenting created under the main room object, should I create a new report to submit?

by user 392979063620501504

Oh lol I forgot it was there, was testing the audiocomponent a few iterations ago

by user 392979063620501504

Sure, ideally with a description that says sth like “Console error when clicking on QuickLook button regarding missing texture”

On it

by user 392979063620501504

Plus you can try if it works when you export without lightmaps (just a guess)

Report sent

by user 392979063620501504

I haven’t baked any lightmaps as far as I am aware, tried it once a few weeks ago but didn’t seem like they were working

by user 392979063620501504

Currently I’m working on creating a demo piece from scratch, much more simplified and less heavy for testing

by user 392979063620501504

Quick question, does hierarchy/arrangement of order of components affect how they work?
image.png

by user 392979063620501504

Typically not –
It does affect the order in which lifecycle methods run, but for components that are just coupled together (e.g. looking for the existance of another) it doesn’t matter

Cool, they keep rearranging randomly so I was worried

by user 392979063620501504

@herbst🌵 Is quicklook working for you on this?

by user 392979063620501504

I get a scene but no animation, is that intended?

There is supposed to be one, I think I forgot to enable animationauto export

by user 392979063620501504

So quicklook works for you?

by user 392979063620501504

I’m going to export the same sample to unity and see if it makes a difference

by user 392979063620501504