Is there a recommended scaling or size to keep in mind while modelling? The model in the in the unity sample seems to be much smaller relative to my existing model
by user 392979063620501504
Is there a recommended scaling or size to keep in mind while modelling? The model in the in the unity sample seems to be much smaller relative to my existing model
by user 392979063620501504
Typically real world size if you want to do AR, but you can also scale things down
When trying to open QuickLook there’s an error in the console stating that some texture is invalid. This is the scene in the bug report right?
Nice music
Not that particular one, this new link has some parenting created under the main room object, should I create a new report to submit?
by user 392979063620501504
Oh lol I forgot it was there, was testing the audiocomponent a few iterations ago
by user 392979063620501504
Sure, ideally with a description that says sth like “Console error when clicking on QuickLook button regarding missing texture”
On it
by user 392979063620501504
Plus you can try if it works when you export without lightmaps (just a guess)
Report sent
by user 392979063620501504
I haven’t baked any lightmaps as far as I am aware, tried it once a few weeks ago but didn’t seem like they were working
by user 392979063620501504
Currently I’m working on creating a demo piece from scratch, much more simplified and less heavy for testing
by user 392979063620501504
Quick question, does hierarchy/arrangement of order of components affect how they work?
by user 392979063620501504
Typically not –
It does affect the order in which lifecycle methods run, but for components that are just coupled together (e.g. looking for the existance of another) it doesn’t matter
Cool, they keep rearranging randomly so I was worried
by user 392979063620501504
I get a scene but no animation, is that intended?
There is supposed to be one, I think I forgot to enable animationauto export
by user 392979063620501504
So quicklook works for you?
by user 392979063620501504
I’m going to export the same sample to unity and see if it makes a difference
by user 392979063620501504