Hi, Im using video player with material override to reproduce a video over my object, the thing is, I also need a shader graph material I created but the video only works with a standard material, Is video player incompatible with shader graph or is it something that Im doing wrong?
now that we are at that, my shader is basically a “clipping mask”, I couldn’t make unity´s clipping mask work so I made my own, is it a way to mask objects that I’m not aware of? or is not implemented yet?
yes, a cutout effect, tried with UI elements and the “Mask” component, and with sprites and “Sprite Mask” and neither of them worked so I ended using a 3d plane with a custom shader messing with the alpha chanel