UnityEvent doesn't work with SpriteRenderer

instead of a sprite

by user 263967078346653697

right?

by user 263967078346653697

image.png

by user 263967078346653697

the spritesheet would go there then?

by user 263967078346653697

You still assign only one sprite in the Sprite slot above. The material is not relevant here (it’s used for rendering but you dont need to assign it the spritesheet texture)

And you dont need to have a particle material, it has nothing to do with particles

aaah i see

by user 263967078346653697

so when i slice up my spritesheet

by user 263967078346653697

Checkout the spritesheet samples we have :wink:

it will have multiple sprites under the same object

by user 263967078346653697

and i could use those

by user 263967078346653697

it has an animation that sets the sprite every frame. Thats the same thing

aye cool thanks

by user 263967078346653697

Did you get it to work with the sample? Or is there more follow-up needed here?