instead of a sprite
by user 263967078346653697
instead of a sprite
by user 263967078346653697
right?
by user 263967078346653697
by user 263967078346653697
the spritesheet would go there then?
by user 263967078346653697
You still assign only one sprite in the Sprite slot above. The material is not relevant here (itβs used for rendering but you dont need to assign it the spritesheet texture)
And you dont need to have a particle material, it has nothing to do with particles
aaah i see
by user 263967078346653697
so when i slice up my spritesheet
by user 263967078346653697
Checkout the spritesheet samples we have
it will have multiple sprites under the same object
by user 263967078346653697
and i could use those
by user 263967078346653697
it has an animation that sets the sprite every frame. Thats the same thing
aye cool thanks
by user 263967078346653697
Did you get it to work with the sample? Or is there more follow-up needed here?