Hi… is there a way (or a best/preferred way) to set up animated sprites so that they’re able to cast real time shadows?
I’ve been attempting to use the attached shadergraph based on this tutorial: Sprite Shadows in Unity - Cast and receive shadows using a SpriteRenderer (https://youtu.be/d_OBjV7c1CY).
I created a quick test project so I could take screenshots to show you what I’m seeing. The shadow appears in the Unity scene window but not when the project is played in the browser.
I’ve probably just got something set up wrong … but I wanted to check-in here first to see if this sort of thing is supported before I carry on banging my head against a wall
Thanks in advance for any help
by user 908977119781060648