Unity mesh and texture compression settings do not match gltf-transform inspection

I just updated to 2.59.3 and now I can’t play or export

by user 300386587278049291

ENOENT: no such file or directory, open '/Users/mike/MajorMega/Projects/MajorMega3D/Library/PackageCache/com.needle.engine@2.59.0-pre/package~/plugins/vite/poster-client.js

by user 300386587278049291

Mmmh very strange… I can try maybe tomorrow, otherwise on monday.

I’m going to switch to PC and see how things go

by user 300386587278049291

how is it going?

Had to go on Dad duty, will report back here tonight

by user 300386587278049291

I just tried on OSX with the scrollytelling sample using the latest release: that worked all fine here :confused:

thanks, I will check soon, I’ve been stuck on another issue I’ll post a new thread about

by user 300386587278049291