Creating a new needle project manually and upon export I can orbit my scene with the mouse. Given that I’m making a game I don’t want that default behavior. It looks like the docs say you can get that behavior by adding the OrbitControls to the Main Camera, but I’m seeing that without having that Component anywhere in my scene.
No since in this template the camera is setup in react-three-fiber - there is currently no builtin connection between this and the needle camera settings
In 99% of the cases I use the vite template since I want to have full control over the webgl scene - the r3fiber is in a more experimental state / proof of concept state. I’m not sure if you could just remove the camera component from the template ideally it would recognize it and use the camera from the scene