Skybox troubles

Looks like the remote skybox works and fixes the problem or does it not?

It’s not because there is “bad render”

It looks more compressed and less accurate than the skybox on the picture just before

by user 224464722878005248

This is probably what the code you posted is missing :slightly_smiling_face: sRGBEncoding

by user 224464722878005248

You need to set it in threejs on the texture that is loaded by the cubemap loader

the one you assign to the background

Ok found

by user 224464722878005248

by user 224464722878005248

But, is it possible to get the same rendu with Needle ?
To use CubeMap and not by script ?

Because the picture is load after the first render so we can see the sky turn to black in sky texture

by user 224464722878005248

skybox.gif

by user 224464722878005248

We want to change the skybox eventually to cubemaps which would have a couple of benefits like that - right now you could set the skybox loaded from Unity to a relatively low resolution (512 for example) so it wouldnt impact your size too much and still load the high quality skybox from your script. Then it wouldnt be all black at least

Or set it to a background color until the skybox has loaded

Okay, thanks

by user 224464722878005248