Hi, i am having issues with the “set active on click” method on iOS devices. Let me explain it :
I have different objects which have different texts to show. So when i click on the first object, the second appear and so the text change. Everything’s working on Android, while on iOS the object changes but the text doesn’t appear with it (as you can see in the video).
Thank you for reporting the issue, indeed it seems that canvases that have “HideOnStart” on their parent won’t ever get displayed when enabled via SetActiveOnClick
I have the same issue and my observation is, that this is not an issue with the “HideOnStart” script. Even without this script I cannot activate a canvas that is inactive at the start of the scene. Is there any workaround? Same use case as the TO, I need this to show step-by-step instructions.
Hi, I seem to experience the same or a similar issue. Disabled text won’t set active, only on iOS Quicklook.
From my tests it happens only in a specific case, if the text is disabled in build and never enabled in Web version, before opening in Quicklook. If I enable and disable the text in Web version and then open in Quicklook, the text can be enabled and disabled also in Quicklook.
I made a modified version of the ColorMenu Sample where I can reproduce this bug