Hello, I’m trying to find a solution to display two buttons in a static position on the screen of quicklook users in AR on iOS. The buttons appear for now on android devices, which will then allow to change scene on click. I really want the two buttons to be fixed on the user’s screen and not appear as an AR object. I’ve added an example of what I expect, so far it’s displayed correctly with android.
thanks a lot ! it seems to work on android devices but not with iOS devices with Quicklook. I don’t know if I’m wrong, but it doesn’t seem possible to have your own interactive overlay buttons with apple and Quicklook (on left android, on right iOS/Quicklook)
as a workaround have a look at the everywhere actions. you cannot have real overlay ui with quicklook but you can pin two buttons to the 3d model: QuickLook Characters | Needle Engine
Quicklook has alot of restriction and these are guys are doing their best to create implementations around them. They recently made great strides in adding more features which I look forward to updating some of my projects with soon. Apple is just … ugh sometimes It affected my college pre-thesis project too when I demo-ing my work in front of the jury a few days ago (tho it was also the bad wifi’s fault too)
Yeah everywhere actions are the right tool here There’s a number of components for enabling/disabling objects, playing animations and audio, and so on – aligned to the (relatively basic) interaction model Apple allows for iOS AR without installations.
If something is missing there I’m happy to help find solutions, combining everywhere actions sometimes requires a bit of thinking outside of the box.
But that wouldn’t work inside AR Quick Look as ARQL does not support screen positioned UI, except for the now disfunctional “Pay with ApplePay” UI at the bottom.
Yeah that point was discussed above, it also doesn’t multi image tracking and other features. We will just gonna have to make adjustments around them, can’t be helped.
ARQL only supports up to 4 bones influencing any vertex in weightmapping for USDSkelAnim. I have many more bones, but just the first 4 will be processed.
@Thomas Kumlehn before you start reporting issues for that , some of the scenes on that page crash the visionOS simulator (regression in the simulator unfortunately)