Problem with textures from Substance Painter - Unity3D - Needle Engine

I’m not sure how the Roughness-Mettallic Map is required by the UnityGLTF/PBRGraph and it doesn’t match any format which is directly output in SubstancePainter. I have prepared a custom export template and assigned Roughness to the Green channel and Metallic to the Blue channel. Is this the correct way or how should the texture be split?

by user 260813948499132416