Hi, after playing around a little, I was just thinking if it is possible to change the light and intensity in Quicklook? It works in Web so far, but it seems that there is an fixed/non-modifiyable lightsource in Quicklook.
br,
Max
Hi, after playing around a little, I was just thinking if it is possible to change the light and intensity in Quicklook? It works in Web so far, but it seems that there is an fixed/non-modifiyable lightsource in Quicklook.
br,
Max
Hi Max,
In QuickLook, the lighting settings are somewhat fixed, and it appears that direct manipulation of light parameters such as intensity in the same way you might in a web environment isnβt supported. QuickLook uses predefined lighting setups, which cannot be modified dynamically after the scene has been initialized.
If youβre using Needle Engine, it seems like any defined light sources might not be adaptable specifically for QuickLook the same way they would be for a browser-based experience.
For a fixed light source in QuickLook, ensuring that your light settings (like color and intensity) are correctly defined before exporting is crucial, as they cannot be adjusted during runtime in that environment.
If you are looking for solutions or workarounds, feel free to share more about what you have tried or specify what particular aspects you want to manipulate.
You can also refer to the documentation for further details on light components to ensure optimal settings prior to export: Needle Engine API.
Let me know if you have further questions or need additional details!
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Just want to add: this is a very good answer by the bot
There may be some ways to influence lighting in QuickLook in the future (like, overriding one particular object with a different reflection probe), but generally Apple recommends creating PBR assets and then the real-world scene lighting is applied to them.
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