Particle System Bug when upgrading to 2.65.2

I just updated from 2.63.3 to 2.65.2 and now when I’m deactivating a Gameobject all particles in child objects stay visible (but Particlesystem is not simulating). Maybe the new “setactive” and “visible” integration has something to do with it.

Original Post on Discord

by user 334342083445784576

thanks for the report

Will be fixed in the next version, thanks again