Hai,
I created a new class that has a Sprite. I referenced it in the editor. When I do console log, the class containing the sprite is emitted. Is it possible to get them?
export class OptionalSeqData{
isOption?:boolean;
isTextOption?:boolean;
optSeqValueList?:optionalSeqValue[];
}
export class optionalSeqValue{
optionalSprite?:Sprite;
optionalName?:string;
seqID?:number;
}
Yes, it is possible to use editor-referenced sprites in React with Needle Engine. You can follow these steps:
Reference the Sprite: Ensure that your sprite is correctly referenced in your class where you define optionalSeqValue.
Access the Sprite: Use the properties of your optionalSeqValue class to access the sprite. When the class instance is created and rendered in the React environment, retrieve the sprite when needed.
Here’s a conceptual example of how you might implement this in React:
import React from 'react';
import { SpriteRenderer } from "@needle-tools/engine"; // Make sure to import necessary components from Needle Engine
export class OptionalSeqData {
isOption?: boolean;
isTextOption?: boolean;
optSeqValueList?: optionalSeqValue[];
}
export class optionalSeqValue {
optionalSprite?: Sprite; // Ensure this is the sprite you referenced
optionalName?: string;
seqID?: number;
// Method to get sprite texture, if needed
getSpriteTexture() {
return this.optionalSprite?.texture;
}
}
const MyComponent = ({ optionalSeqValues }) => {
return (
<div>
{optionalSeqValues.map((value, index) => (
<div key={index}>
<h3>{value.optionalName}</h3>
{value.getSpriteTexture() &&
<SpriteRenderer sprite={value.optionalSprite} />}
</div>
))}
</div>
);
};
In this example, SpriteRenderer would be used to render the sprite associated with your optionalSeqValue.
Hello, make sure to mark your properties with @serializable(...) with the correct type. You can omit the type for primitives (Boolean, Number…) but need it for everything else (e.g. Sprite)
E.g.
export class OptionalSeqData{
@serializable()
isOption?:boolean;
@serializable()
isTextOption?:boolean;
@serializable(optionalSeqValue)
optSeqValueList?:optionalSeqValue[];
}
export class optionalSeqValue{
@serializable(Sprite)
optionalSprite?:Sprite;
@serializable()
optionalName?:string;
@serializable()
seqID?:number;
}
and the same potentailly for wherever you use OptionalSeqData in your component is missing @serializable(OptionalSeqData)
Is the sprite part of a spritesheet or a single texture? The image needs to be a single texture.
Do you have a specific reason for using a Sprite here? An alternative solution would be to use the ImageReference type. This copies the texture from Unity to your output directory and you can load it for react or webgl as a HTMLImageElement or Texture depending on your usecase.
If you want to keep trying to use the sprite: you can convert the sprite’s texture property to a canvas using Graphics.textureToCanvas and then use that canvas in your react code.