Is back face rendering supported?

I am doing some testing with a custom material that is set to render to the “back” but it has no effect on export. Is this not supported?

Original Post on Discord

by user 326444095130042368

So what I came up with is to add a component to set the rendering side of the material on Three.js directly

by user 326444095130042368

`
import { Behaviour } from “@needle-tools/engine”;

export class HoverEffect_JourneyXR extends Behaviour {
start(){
console.log(“Hover Effect”, this);
this.gameObject.material.side = THREE.BackSide;
}
}`

by user 326444095130042368

Hi Unity has unfortunately renamed and changed those settings multiple times. Which version of URP/BRP/ShaderGraph etc are you currently using?

I tested this with URP and builtIn shaders so the list of shaders would be:

Standart
UnityGLTF/UnlitGraph
URP/Unlit

by user 326444095130042368

Ok and which version of

  • UnityEditor
  • URP
  • ShaderGraph
    are you currently using?

Unity 2021.3.10f1
Shader Graph 12.1.7
Universal RP 12.1.7

by user 326444095130042368