I am doing some testing with a custom material that is set to render to the “back” but it has no effect on export. Is this not supported?
by user 326444095130042368
I am doing some testing with a custom material that is set to render to the “back” but it has no effect on export. Is this not supported?
by user 326444095130042368
So what I came up with is to add a component to set the rendering side of the material on Three.js directly
by user 326444095130042368
`
import { Behaviour } from “@needle-tools/engine”;
export class HoverEffect_JourneyXR extends Behaviour {
start(){
console.log(“Hover Effect”, this);
this.gameObject.material.side = THREE.BackSide;
}
}`
by user 326444095130042368
Hi Unity has unfortunately renamed and changed those settings multiple times. Which version of URP/BRP/ShaderGraph etc are you currently using?
I tested this with URP and builtIn shaders so the list of shaders would be:
Standart
UnityGLTF/UnlitGraph
URP/Unlit
by user 326444095130042368
Ok and which version of
Unity 2021.3.10f1
Shader Graph 12.1.7
Universal RP 12.1.7
by user 326444095130042368