And I think ?stats shows basic info from three.js how many nodes etc. are in the scene, but it’s very inaccurate I think
Thanks that’s just what I needed
by user 103054507105067008
?stats
is what you mean. It shows the standard three stats UI + logs the threejs renderer info (containing some info about geometries, draw calls, triangles…) every few seconds
20 cubes with 1 shared mesh are still 20 draw calls tho - just to keep in mind, that’s what gpu instancing is being used for then
I think we’ve looked into EXT_mesh_gpu_instancing support in the past but it breaks a million things, it’s a weird extension
E.g. you can’t have individual materials, animate stuff anymore, nodes can’t have extensions/components - our GPU Instancing is better