Hi,
we’re using GPU Instancing on materials, which is working fine so far. I don’t see an option though to access the InstancedMesh or get the current object’s index from within a component, only that you’re setting __isUsingInstancing as a flag for the gameObject.
How could I access the InstancedMeshRenderer or InstanceHandle from a component attached to the object?
Thank you!
Original Post on Discord
by user 827095900392259645
Out of curiosity (will have to look into the issue), what do you want to do with the mesh?
Rotate it. Or more precisely: Update its matrix
by user 827095900392259645
why do you not just move/rotate the object position/rotation that uses instanced rendering?
@Marcel_Wiessler1
That didnt work for me. Are you updating the InstancedMesh matrix when I do that?
by user 827095900392259645
You need to call InstancingUtil.markDirty(yourObject);
I think