In VR I can use both pointers to scale the model, when I exit VR the model’s scale is what I changed it to in VR, I tried resetting the world scale of the model I added but it isn’t that, does the VR mode scale the scene or another child/parent in VR when scaling?
You scale the model using the Duplicatable component?
How do you reset the worldscale?
Easiest would be: theObjectToReset.worldScale = theOldWorldScale
worldScale is availabe for all Object3D types (if ts complains just cast it to GameObject or IGameObject). Just remember that you have to set the whole scale object (same as in Unity when you change a transform property for example)
I’m a bit rusty on the scene setup for VR so I need to look at which component applies scaling to the model in VR to see what scale is being tweaked, I already tried resetting the world scale of the model itself to the original
Got it, I needed to clone the original start scale not copy it and set the transform.scale of the object and not the transform.worldScale which is what I was trying to set