(baking is soooo heavy, my glb files goes of 6Mo to 11 !)
by user 224464722878005248
(baking is soooo heavy, my glb files goes of 6Mo to 11 !)
by user 224464722878005248
Yes it will add the lightmapping textures - usually a production build will lower the filesize significantly again but lightmap textures are currently not being compressed I think
Yes, add a panel to control compression of differents textures could be great
by user 224464722878005248
Does it could be the fault of :
by user 224464722878005248
by user 224464722878005248
It was to 0
by user 224464722878005248
Oh, I will compress the lightmap
by user 224464722878005248
Weβve started implementing that actually for example since the recent versions we select a better compression technique for normal textures already. For now it happens automatically but we want to expose more control over that over time
Yeah, on my character I tried to used a normal texture and the result was like
Strange
by user 224464722878005248
In Unity already?
Nop non on unity
by user 224464722878005248
none*
by user 224464722878005248
I send it, donβt move
by user 224464722878005248
you can use this to package your scene for sending
But maybe screenshots would help already
Oh okay, no more bugs on normal maps
by user 224464722878005248
Thanks the new version I think
by user 224464722878005248
great!
But baking doesnβt works well dunno why
by user 224464722878005248