For example Iām grabbing a Drag Controls component that gets added by Drop Listener and want to remove it
by user 103054507105067008
For example Iām grabbing a Drag Controls component that gets added by Drop Listener and want to remove it
by user 103054507105067008
either this.destroy()
on the component (or theComponent.destroy()
) or GameObject.destroy(theComponent)
If its networked use GameObject.destroySynced(...)
I tried this, it reports that console.log but the drag component still works in the scene
if(this.new != null)
{
//remove drag component
if (this.new.getComponent(DragControls))
{
//@ts-ignore
this.destroy(this.new.getComponent(DragControls));
console.log("destroeyd");
}
}
by user 103054507105067008
Ok that sounds like a bug - Iāll try in a minute
Any chance there is another DragControls component in the scene? When I destroy it here it stops working as expected
(tried destroying before awake, in awake, in start and onEndDrag and those all worked as expected )
Ill try with the droplistener
Oh hey looking at your code: you need to call this.new.getComponent(DragControls).destroy()
Currently you destroy whatever component is running this code
aha, Iāll try that
by user 103054507105067008
That works
by user 103054507105067008