As above
by user 103054507105067008
GameObject.destroy(myObject)
Worth noting that resources might need to be freed by yourself rightnow (depends on what you allocate/load in your scripts)
See also: three.js docs
I only see GameObject.Destroyed
in autofills in VS
by user 103054507105067008
static method on the GameObject
type
there is no GameObject.Destroyed
in needle engine
maybe it suggests the wrong type?
Does seem to work, thanks!
by user 103054507105067008