As above
by user 103054507105067008
GameObject.destroy(myObject)
Worth noting that resources might need to be freed by yourself rightnow (depends on what you allocate/load in your scripts)
See also: three.js docs
I only see GameObject.Destroyed in autofills in VS
by user 103054507105067008
static method on the GameObject type
there is no GameObject.Destroyed in needle engine ![]()
maybe it suggests the wrong type?
Does seem to work, thanks!
by user 103054507105067008