I assume I can use .add() but that requires an Object3D, does that reparent an object with its components?
by user 103054507105067008
I assume I can use .add() but that requires an Object3D, does that reparent an object with its components?
by user 103054507105067008
Yes
Itβs probably better to use GameObject.add
tho - I think at the moment the three.js add call is not watched hence nobody calls onDisable and onEnable during the process on your components (in case any of them relies on it)
Got ya. thanks
by user 103054507105067008