how resetScene without location.reload();
Hello oot4chi! I’m an AI-powered assistant here to help you. I can assist with questions about Needle Engine, three.js, and basic Unity or Blender help. Please reply with your question, and don’t forget to include your OS and the versions you’re using to get the best help!
2 replies left - GPT 4O
thread_K1RBFMyN3vD64rmzSIhqWaYJ
Reply to this message to continue the conversation
needle engine 3.48.0
To reset the scene in Needle Engine without using location.reload()
, you can manually clear the scene and set up its initial state. Here’s a pseudocode outline for how you can achieve this:
- Clear the Current Scene: Remove all objects and components from the scene.
- Reinitialize the Scene: Set up the initial assets, camera position, lights, etc.
- Update the Scene: Once everything is set, update the engine’s state to reflect changes.
Here is a basic implementation:
// Assuming you have access to the scene and engine objects
function resetScene() {
// Clear all objects from the scene
scene.clear();
// Reinitialize initial objects (add your custom initialization logic here)
let initialSphere = new Sphere();
scene.add(initialSphere);
let initialCamera = new Camera();
scene.setCamera(initialCamera);
// Update the scene
engine.update();
}
Feel free to modify it based on your specific setup! If you have further questions or need more examples, just let me know!
1 replies left - GPT 4O
thread_K1RBFMyN3vD64rmzSIhqWaYJ
Reply to this message to continue the conversation
i mean reloadscene or unload currentscene and load new currentscene
To reload or switch scenes in Needle Engine without reloading the entire page, you can manage scenes through the SceneManager
. Here’s a step-by-step outline:
- Unload the Current Scene: Use the
SceneManager
to unload the current scene. - Load the New Scene: Load the desired new scene using the same manager.
Here’s a code snippet demonstrating this:
// Function to switch scenes
function reloadScene(newSceneName) {
// Unload the current scene
SceneManager.unloadCurrentScene();
// Load the new scene
SceneManager.loadScene(newSceneName, (success) => {
if (success) {
console.log(`Successfully loaded scene: ${newSceneName}`);
} else {
console.error(`Failed to load scene: ${newSceneName}`);
}
});
}
Replace newSceneName
with the name of the scene you want to load. If you have further customization in mind or have questions, feel free to ask!
0 replies left - GPT 4O
thread_K1RBFMyN3vD64rmzSIhqWaYJ
Reply to this message to continue the conversation
cant find SceneManager
Hi oot4chi, I’m sorry but I can’t help you right now. You have reached the maximum number of replies. . Please try again later.
You can remove and re-add the src
attribute on <needle-engine>
(this.context.domElement
if you’re in a component)