Having Needle in the project blocks building as a normal Unity app without any warnings

Just set up a project in 2022.2.1f1 on Mac Silicon, it’s going to be a split AR app that also will be done as a Needle export. Just having the Needle Package in the project and clicking build… nothing happens. When I remove the package it builds but I get no warning, no popup or console log to let me know why it won’t build. Is this expected behaviour?

Original Post on Discord

by user 103054507105067008

Override Build Settings is missing from here https://engine.needle.tools/docs/deployment.html#Cross-Platform%20Deployment%20Workflows
I unticked ‘Override Enter Playmode’ and I still couldn’t build an app out from the Mac Unity Editor

by user 103054507105067008

Changed the channel name: Having Needle in the project blocks building as a normal Unity app without any warnings

by user 103054507105067008

Same happens on Windows editor

by user 103054507105067008

Will try that in a little bit

Seems to repro here

Sorry about that - will be fixed in the next version.

The reason was a BuildPlayerHandler that was still registering but didnt do anything anymore