Group object is missing property matrixWorldAutoUpdate

Hi, after updating to the latest version (2.51.0-pre), I’m no longer able to add a Group object to the scene. I’m pretty sure it worked before :sweat_smile:

Original Post on Discord

by user 474974683163394049

Is this maybe also related to the types package update? :thinking:

Not sure, afaik Group extends Object3D and should inherit matrixWorldAutoUpdate :thinking:

by user 474974683163394049

But yes, I think you’re right, this may be related to the types package. At least in the Object3D type description, there is no property with matrixWorldAutoUpdate.

by user 474974683163394049

Mh how can this happen?

Can you try downgrading in the engine package to maybe “@types/three”: “^0.145.0” ?

seems my types package didn’t get upgraded :thinking:

by user 474974683163394049

i’ll setup a fresh project, check and post back here

by user 474974683163394049

see my message here: Discord

Is that maybe because your local project installs an old types version?

I updated both to 146 and that works fine
image.png

let me give it another try then ^^

by user 474974683163394049

build runs fine too without any errors :slightly_smiling_face: (trying with the sandbox template and a little bit of custom code in scripts)

i’ve set up a completely fresh project and the types are on 134 Oo

by user 474974683163394049

changing it to 146 resolved the error, thx :slightly_smiling_face:

by user 474974683163394049

@ROBYER1 could you try that too?

(checking your project package.json and update the @types package to 146 ?)

I get this on production builds now after doing that: @marcel :cactus:

../../Library/PackageCache/com.needle.engine@2.51.0-pre/package~/node_modules/@types/three/examples/jsm/webxr/OculusHandPointerModel.d.ts(10,5): error TS2724: '"../../../src/Three"' has no exported member named 'SphereBufferGeometry'. Did you mean 'BufferGeometry'?

by user 103054507105067008

now add the skipLibCheck to the tsconfig

That’s an error in the types, made a PR yesterday which got merged but not live yet