Extracting Materials detaches Textures

I tried to load in a model from Blender to Unity. When I select the model and press, extract materials, new materials are getting created and then automatically converted into a UnityGLTF Shader. The new materials have no linked textures anymore. I can manually set the material back to standard and the textures are there again, even if I switch back to UnityGLTF afterwards. With one material I can do it manually, but for many materials that’s not a solution.

It seems there is a hook coming from UnityGLTF that converts a new material, but why is the texture connection lost?

Using Blender 3.4 and Unity 21.3

Best regards, Lorenz

Original Post on Discord

by user 1098203475659198516

Hi Lorenz, sorry about that, it’s a bug that will be fixed in the next update later today

Can you try updating to Needle Engine 3.2.1-exp in Unity ?