I tried to load in a model from Blender to Unity. When I select the model and press, extract materials, new materials are getting created and then automatically converted into a UnityGLTF Shader. The new materials have no linked textures anymore. I can manually set the material back to standard and the textures are there again, even if I switch back to UnityGLTF afterwards. With one material I can do it manually, but for many materials that’s not a solution.
It seems there is a hook coming from UnityGLTF that converts a new material, but why is the texture connection lost?
Using Blender 3.4 and Unity 21.3
Best regards, Lorenz
by user 1098203475659198516