Just tried exporting a model from the scene hierarchy through the Needle right click menu > Export as glb then Export as compressed glb. Normal glb export gave me one glb model, compressed export of the glb gave me this set of files. Should those image files be deleted after conversion?
When building a normal scene you can disable progressive textures by disabling the toggle here - but for the context menu I think you can not disable it globally
Might be useful to have somewhere to disable that for the context menu as the exported compressed glb file is unusable on its own as a single file for model viewers
@ROBYER1 just to make that clear: if you’re exporting with the Needle/* menu items you’ll get glbs that contain Needle extensions, lightmaps, and referenced files (other GltfObjects, Prefabs, Audio, progressive Textures) will be exported alongside the file. For use in model-viewer you’d typically not want that, as not all viewers may correctly ignore the extensions they don’t understand.
Am I right to assume that all you want in this case here is “the same output as with UnityGltf but compressed / optimized with Needle’s pipeline”?