Drag control not working

Hi, I just updated to the latest Needle version 3.47.3-pre. Suddenly, the drag controls stopped working, even though my setup remained exactly the same (Object Raycaster on the parent object and drag mode on the child object).

I tried downloading the sample scene ‘Collaborative Sandbox’ to test and check if my settings were wrong. However, it turns out that even with the sample project, the drag controls are still not working. This issue occurs both on Web and AR. (Unity version: 2022.3.18 LTS)

Thanks for reporting and sorry for the inconvenience. Will be fixed in the next hotfix

Please click “Install” on the ExportInfo component again. It should update to 3.47.3-beta.2 (visible in the footer of the ExportInfo component) and work again

Hi Marcel, thank you for fixing it so quickly! I upgraded to beta-v2 and tested it. It works perfectly with Unity’s default objects like cubes and spheres, etc. However, I cannot drag my imported object (the astronaut in the scene), tho the setup is the same.



Is your object’s position controlled by an Animator (I can barely see that in your screenshot)

If the position is animated the DragControls can not move the object if it’s on the same GameObject. That would not work in Unity either

The position is not animated. I only use the animator for static idling positions. I deleted the animator and tested again, but the object is still not draggable. Thank you!

Could you report a bug with your scene please? Via Needle Engine/Report a Bug

Just reported, thanks for looking into it.

Hey, can you update to the latest Needle Engine version 3.47.4-pre? It should be fixed there.

(e.g. via Unity’s Package Manager)

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