To debug while the game/simulation is playing, I like to work from the command line. I know that by logging a variable to the console log in my TypeScript script, I can view its contents. How can I reference the variable’s gameObject’s or Object3D 's properties and methods to change its position, rotation, scale or send method calls to it from the command line?
Or, similarly how I debug in Unity, how do I run the Find method/function from the browser console command line?
I saw the synced scene view camera demo video on Twitter and was excited about that. I wasn’t sure if that was pushed out to GitHub main branch yet. :blobaww:
I’m hoping to roll the above instructions into my own set of documentation to describe my workflow from start to deploy, and hope to then turn that into an instructional video as well.