ok cool ^^
by user 367081956959322114
ok cool ^^
by user 367081956959322114
any Object3D is basically a “GameObject” if you will - and a threejs Mesh object is a Object3D so you can just use it
you can also use the static method “GameObject.addNewComponent(yourMesh, Rigidbody)”
oh this is so much fun
thank you soo much! ![]()
by user 367081956959322114