Creating a Stacking Game for My Students - Physics?

Ill publish the sample in a sec too

so you have all the code and can go from there :slightly_smiling_face:

That’s just what I needed. Happy to go from there! :slightly_smiling_face:

by user 581381221087445033

its now here: Samples Projects | Needle Engine Documentation

this scene

As you can see, physics adds a lot of fun, including for my students. Also, it’s a sign that you’ve created a powerful tool, when simple changes can easily create diverse and engaging experiences.

by user 581381221087445033

Yeah physics are always fun :slightly_smiling_face:

speaking of fun :smile:

Currently in the process of adding another sample @Darius Clarke :slightly_smiling_face: https://twitter.com/marcel_wiessler/status/1581256625087995904

what am I doing wrong?
cloned the repo… opened the whole folder in unity as a project and opened the scenes… but it says scripts are missing.

by user 367081956959322114

Looks like you copied the package runtime folder to your project assets?

Do you have URP installed and setup?

And looks like you didnt install the Needle Exporter package

Do I need to install URP manually? Isn’t it integrated into 2022 version?

by user 367081956959322114

I need to install Needle Exporter pacakge everytime new?

by user 367081956959322114

You need to install it for every Unity project yes (just like with any other Unity package)
But you can just drop this and you’re good: https://package-installer.glitch.me/v1/installer/needle/com.needle.engine-exporter?registry=https://packages.needle.tools&scope=com.needle&scope=org.khronos

see needle-engine-support/documentation/getting-started.md at main · needle-tools/needle-engine-support · GitHub

true; I forgot… is the same with the hololens MRTK…

by user 367081956959322114

strange, object don’t show up

by user 367081956959322114

Personally I wouldnt recommend copying the package to another project like you did - you loose being able to easily update by doing it that way. Instead you should just reference it via a package file path from your new Unity project