im using this.sphereCollider.enabled = false
in order to disable a collider. The object has a rigidbody using gravity and a sphere collider. Everything is set correctly and that statement does indeed set enabled to false (based on logs) - but for some reason collision continues happening. Any idea why?
Original Post on Discord
by user 352282921056468993
Can you visualize the colliders in your scene by adding ?showColliders
to your url?
hmm didnt see a change after doing that
by user 352282921056468993
Ah sorry itβs ?showcolliders
(all lowercase)
Woah thatβs a cool tool! So the collider for that object is getting disabled, but gravity is no longer applied. Does there need to be a collider for the rigidbody to apply gravity?
by user 352282921056468993
Iβm not sure if I understand what is happening - can you show some screenshots from Unity/the website and maybe a video or live link? 
think itβs a bit too complex to share. Do you know if there are any sample projects where a collider is working and it is then disabled so the object falls through other objects
by user 352282921056468993
Yep the animated physics sample