im using this.sphereCollider.enabled = false in order to disable a collider. The object has a rigidbody using gravity and a sphere collider. Everything is set correctly and that statement does indeed set enabled to false (based on logs) - but for some reason collision continues happening. Any idea why?
Woah thatβs a cool tool! So the collider for that object is getting disabled, but gravity is no longer applied. Does there need to be a collider for the rigidbody to apply gravity?
think itβs a bit too complex to share. Do you know if there are any sample projects where a collider is working and it is then disabled so the object falls through other objects