Would be great for this configurator like applications
by user 869976161550217286
Would be great for this configurator like applications
by user 869976161550217286
You can also add on click material change, if possible
by user 869976161550217286
Made a small sample for the button+animator: AnimatorController | Needle Engine
ohhh thank you so much, in mean time I did this
by user 869976161550217286
CAB?
by user 869976161550217286
animator + animation + button
by user 869976161550217286
@marcel Only buttons… text is working on local server, but not published on FTP. its some issue on fonts? can you give a tip? Open and close text disapeared. I can ofcourse replace Unity text by geometry…
by user 869976161550217286
its not textmeshpro its clasic Legacy button, but textmeshrpo was not working also
by user 869976161550217286
Which version are you using currently? Try deleting the font files in the assets
folder
TextMeshPro isnt supported right now but we’ll add it soon. We’ll have a big UI update coming (needs a bit more testing to make sure we dont miss and break existing stuff) but it’ll be a TON better than what we have (all anchoring settings in Unity, screenspace support)
I have 3.1.0 now
by user 869976161550217286
You’re on 3.2.6 (the window just shows what was added in 3.1.0, it tells your current version in the bottom)
You can also always check the ExportInfo component
ahhh ok,
by user 869976161550217286
i have only arial-msdf.json in assets folder
by user 869976161550217286
oh you mean in dist folder?
by user 869976161550217286
in assets exactly. It’ll regenerate the font then
Can you also check your vite.config.js
file: it should contain a field with base: "./"