Constrain drag script

Would be great for this configurator like applications

by user 869976161550217286

You can also add on click material change, if possible

by user 869976161550217286

Made a small sample for the button+animator: AnimatorController | Needle Engine

AnimatorController.zip

ohhh thank you so much, in mean time I did this

by user 869976161550217286

CAB?

by user 869976161550217286

animator + animation + button

by user 869976161550217286

@marcel :cactus: Only buttons… text is working on local server, but not published on FTP. its some issue on fonts? can you give a tip? Open and close text disapeared. I can ofcourse replace Unity text by geometry…

by user 869976161550217286

its not textmeshpro its clasic Legacy button, but textmeshrpo was not working also

by user 869976161550217286

Which version are you using currently? Try deleting the font files in the assets folder

TextMeshPro isnt supported right now but we’ll add it soon. We’ll have a big UI update coming (needs a bit more testing to make sure we dont miss and break existing stuff) but it’ll be a TON better than what we have (all anchoring settings in Unity, screenspace support)

I have 3.1.0 now

by user 869976161550217286

by user 869976161550217286

You’re on 3.2.6 (the window just shows what was added in 3.1.0, it tells your current version in the bottom)

You can also always check the ExportInfo component
image.png
image.png

ahhh ok,

by user 869976161550217286

i have only arial-msdf.json in assets folder

by user 869976161550217286

oh you mean in dist folder?

by user 869976161550217286

in assets exactly. It’ll regenerate the font then

Can you also check your vite.config.js file: it should contain a field with base: "./"

by user 869976161550217286