Can the model be programmed?

Is there a way to support custom vertex, index, uv construction polygons? And then publish to the web

Original Post on Discord

by user 417248803431776267

Yes, there’s two ways depending on what you want to do:

  1. You can use regular editor scripting in Unity to create dynamic meshes. These will be β€žbakedβ€œ on export and will be static in the runtime.
  2. You can create dynamic meshes at runtime using the three.js geometry APIs