Not the orbit controls one
by user 483253293477265409
Hello, can you elaborate a bit?
You can just remove the OrbitControls script on your camera and replace it with any other component. To make it work with another three.js camera controller just create a little wrapper component, create it in awake
and use update
to update it. Thatβs how OrbitControls works (it is mainly a wrapper around the three.js OrbitControls example with a little bit of extra functionality)