So I edited DragControls.ts to quickly test a purely horizontal drag (by setting wp.y = 0 in onUpdateWorldPosition). On desktop this works great, model can’t be dragged vertical, but in AR on Android Chrome the model seems to move with the phone when I drag it around. See clip
It is a cool behaviour I think, one I might make optional for AR as I think that I could use that as a drag feature but I’m going to add a default horizontal only movement. I’ll have a closer look at the code in that case!
If i understand correctly you just need to detect “touchstart” and the respective events + perform a raycast to check if you hit your object and then apply your gesture code to that model
Maybe @Adoran can share his version here - if I remember correctly he did something similar (horizontal drag + raycasting onto underlaying terrain) for a project