I decided to try and change my camera settings from perspective view to orthographic view for a more isometric view but it seems like the output on web is compressed vertically (Or is stretching it horizontally) making the objects look shorter and stumpy than they actually are, any idea what I might have done wrong or how to fix this?
The white bg is a ss from the web and the other image is a render exported from blender, both with the same camera
Original Post on Discord
by user 392979063620501504
Also some extremely weird warping on mobile layout
by user 392979063620501504
Looks like there’s no aspect correction for some reason. My best guess would be that Blender exports the camera aspect and we should actually ignore that at runtime. Mind reporting this scene as bug?
As a workaround you should be able to use a perspective camera with a really small fov (like, 2-5)
I’ll report the bug, my issue with the perspective camera is that when I zoom in and pan, it eventually passes through the floor. Using the orthographic camera maintains a steady height while zoom and panning around the scene so it doesn’t pass through the mesh/floor while zoomed in
by user 392979063620501504
Also could you please take a look and answer some questions I posted from my other threads? It would be much appreciated
by user 392979063620501504
Report has been submitted
by user 392979063620501504