Animation Sprites (Spritesheet animationclip)

Grabación de pantalla 2025-03-06 083433.mp4

Its supose to look like this, they are not spritesheets but individual sprites that change sprites in the sprite renderer with an animator.
In the Unity editor it looks fine but when I see it locally I get an error that an animation cannot be played and it stays still.

Do I have to use just one sprite sheet to work?
O theres is any way to export all the sprites

We only support spritesheet animation right now, not individual sprites.

Do you want to use spritesheet animation in iOS AR? cc @hybridherbst

In ios and Android AR imagen tracking :pleading_face:

I will try to put it one sheet, perhaps is there another way that you can recomend me to show the animation of the video?

You can use the VideoPlayer component to play a video. Just note that Videos and Spritesheet animation is not supported in iOS AR right now.

If you need that please send a feature request via Needle Roadmap. Quicklook doesnt support this natively. There are ways to make it work but we havent implemented it yet. If you can share more details about your usecase via the roadmap feature request it would also help in tailoring the solution.

Update I lowered the framerate to 4fps to make a spritesheet, but it still doesn’t work. It works in the local web but when I open the AR camera it doens’t work there
Im using an animator, I try to use a animation clip but it’s wroken

Hi, please read my previous reply :slight_smile:

iOS AR doesnt support spritesheet animation right now. You can open a feature request if you need that.

Ohh sorry I just read that iOS doenst support Videos, thank you. I will send it into Needle Roadmap.

Thanks a lots for exists and for your help :pleading_face: :heart:

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