I have this error with your code :
by user 224464722878005248
I have this error with your code :
by user 224464722878005248
TypeError: Cannot read properties of null (reading ‘isCamera’)
by user 224464722878005248
Did you add the camera here?
by user 103054507105067008
Then try holding alt key on the play button to do a full export and play
by user 103054507105067008
Oh gad
Thanks
by user 224464722878005248
It work a bit too good aha
Thanks ! very uch !
by user 224464722878005248
Why can you not access the camera using this.context.mainCamera
?
probably can lol
by user 103054507105067008
Updated script, most welcome to use it for samples or anything else!
by user 103054507105067008
Nice, thanks
It’s also really easy to use GUI from three/examples/jsm/libs/lil-gui.module.min.js
to change values in real time with sliders on top of this for prototyping, using it for client feedback at the moment and they love it!
by user 103054507105067008
Version with GUI sliders added
by user 103054507105067008
Very important to note that changing the this.context.composer
seems to break XR views, I have made an issue for this here:
https://github.com/needle-tools/needle-engine-support/issues/101
by user 103054507105067008
Hey, thanks very much for sharing this @ROBYER1. It really helped me get started.
Now I have some questions looking at the source.
It seems to me that this.renderer is assigned to but never used. Am I missing something here?
The reason I’m asking is that I’m having a hard time implement ToneMapping from the example.
https://threejs.org/examples/?q=tone#webgl_tonemapping
by user 732122195614105653
For tonemapping you can just use the Volume postprocessing in Unity
Tonemapping + PostExposure are currently implemented
Using URP Volume right?
by user 732122195614105653
Yes
Awesome! Thanks
by user 732122195614105653
Is Tonemapping Neutral working okay? About to test
by user 103054507105067008