Ah I see
by user 103054507105067008
Ah I see
by user 103054507105067008
I was hoping to insert the bloomPass into the composer that was in use already but I think I just have to make my own fresh composer and use that instead then it will overwrite the composer that was being used before?
by user 103054507105067008
There’s no composer in use by default (only when you open the site with the ?postfx
query param but only then)
in all other cases you have to create your own right now
Hi, I triedd it two
I saw that the code is incomplete
I add that but now I have a black screen:
by user 224464722878005248
this.context.composer = new EffectComposer(this.context.renderer );
by user 224464722878005248
have you done this too? You need to give it a pass that renders the scene
Yeah I get a black screen but that’s because the composer added doesn’t have a render pass for the main scene, only for the bloom I assume
by user 103054507105067008
Yes
I have some troubles with domWidth etc
by user 224464722878005248
It’s on this.context.domWidth
etc
Got further but now got
three.module.js:27506 Uncaught TypeError: Cannot read properties of undefined (reading 'parent')
at WebGLRenderer.render
by user 103054507105067008
Hope this is helping others, I’m so close!
by user 103054507105067008
I don’t know why but I know this error
by user 224464722878005248
Try to fix it
by user 224464722878005248
I need to get the Camera in the scene as a THREE.Camera next somehow then I’m close
by user 103054507105067008
It’s not this.context.mainCamera ?
by user 224464722878005248
This works, add on a gameobject in your scene and assign the camera to it on the component
by user 103054507105067008