What's the best way to implement character movement?

So the question is simple, I’m trying to create a 3rd person character movement that camera follow player orientation. I tried with character controller and making it manually. What’s your opinion or how can I improve it?

Original Post on Discord

by user 1026388588058923018

Hey, any more info on what’s not working / what you’d like to improve? We have a couple samples for custom character movement (third person, first person, sidescroller, …) :slightly_smiling_face:

I’m working on a minigame which needs a third person character controller, I did the movement, jump and also the camera look at player. I tried with character controller and character controller input

by user 1026388588058923018

Understood - so what’s not working / how would you like to improve it?

I’m working on the camera follow and movement sensation, I would like to make it more soft and easy to manage

by user 1026388588058923018

Did you try the Smooth Follow component?

Should it be attached with the char controller component?:thinking:

by user 1026388588058923018

You attach it to the object that you want to follow and then assign it the object to follow