Idk if I should modify that code. I may break something if I touch it idk๐
by user 483253293477265409
Idk if I should modify that code. I may break something if I touch it idk๐
by user 483253293477265409
Isnt movementSpeed
what you want to set?
Theoretically you can access this value still with controllerInput["_currentSpeed"] = 0
for example
I want to check if that charcontroller is moving
by user 483253293477265409
from outside
by user 483253293477265409
just tried to put the _currentSpeed as a public variable and console.logged it and it is returning undefined
by user 483253293477265409
What do you mean?
I have done it by accessing the โrunningโ bool on the character animator
by user 483253293477265409
Ah yeah that sounds like a good solution