Usually when editing scripts prior to adding the Editor Sync component, I could change a .ts script in VS code and those code changes would populate to the browser side of the script and I would see the notification in browser of: ‘script changes applied (HMR)’. Since using the Editor Sync Component in the scene, when I do this now the code changes don’t populate until I refresh the browser window.
See gif example attached
Original Post on Discord
by user 103054507105067008
Can you verify that you have hmr enabled?

Its on, this is a fresh project, I took the Editor sync out and rebuilt but the issue remains

by user 103054507105067008
Not sure why the hot reload isn’t working now -

by user 103054507105067008
Changed this value from 0.1 to 1, it tells me the script is updated
by user 103054507105067008
Because your methods are bound on start
on hot reload onDisable and onEnable is called
Ah I see
by user 103054507105067008
so you would have to assign events there
Thanks, my bad in that case
by user 103054507105067008
I also put the console.log in update(), I assume it doesn’t change there either
by user 103054507105067008
It doesn’t work if I bind them in onEnable 
by user 103054507105067008
Ah I see, it works if I set the values in onEnable, e.g. onEnable(){ this.rotationSpeed = 2;
by user 103054507105067008
this.rotationSpeed is a field?
It’s probably just by fluke I never noticed this as on other scripts I always happened to use onEnable to declare some values
by user 103054507105067008
It’s just a number I set as a variable private rotationSpeed: number = 0.1;
by user 103054507105067008
But if I change the value of it where it is declared at the top of the script, hot reload doesn’t reflect that unless I set it manually in onEnable()
by user 103054507105067008
Ok. I think the design idea was: it’s not clear if a changed variable was made by your edits or mutation so we dont re-assign the original value
I can work with this limitation now I know at least how it works
by user 103054507105067008