Hello, can you help me see I use this code attached to the cube, and then use the reset () method of button click call, why no reaction
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import { Behaviour, Renderer, Rigidbody, serializable } from “@needle-tools/engine”;
import { Vector3, Euler } from “three”;
export class ResetPosition extends Behaviour {
@serializable()
resetPosition: boolean = true;
@serializable()
resetRotation: boolean = false;
@serializable()
resetVelocity: boolean = false;
private pos: Vector3 = new Vector3();
private rot: Euler = new Euler();
private rb: Rigidbody | null = null;
private startFrame: number = 0;
start() {
this.pos.copy(this.gameObject.position.clone());
this.rot.copy(this.gameObject.rotation.clone());
this.rb = this.gameObject.getComponent(Rigidbody);
this.startFrame = this.context.time.frame;
}
public reset() {
if (this.resetPosition)
this.gameObject.position.copy(this.pos);
if (this.resetRotation)
this.gameObject.rotation.copy(this.rot);
if (this.rb && this.resetVelocity && this.context.time.frame !== this.startFrame)
this.rb.resetVelocities();
}
}
Hello Josh,
can you confirm that the reset method is actually called? How did you setup your scene?
Here is a basic script with the same behaviour on stackblitz that works:
Hello, I am using button UI in unity, use click function for reset
but after I click the button, it not working
Its working now, thank you, if you have time can you help me check the other question about the layout of buttons I put last week
What did you change?
I put in the reset item object in the click function, also attach reset script in reset item,