UnityEvent to turn off a collider doesn't work

20230418-102120_Collaborative_Sandbox_-_Google_Chrome-logo.mp4

hey thanks for getting back to me on this

by user 263967078346653697

thing is, not all colliders break after being enabled again

by user 263967078346653697

i think

by user 263967078346653697

it might be scale

by user 263967078346653697

let me check

by user 263967078346653697

for scale to update the collider component needs to be toggled right now
20230418-103713_Collaborative_Sandbox_-_Google_Chrome-logo.mp4

no not that

by user 263967078346653697

but ye that was it

by user 263967078346653697

my object didnt have scale of 1

by user 263967078346653697

thats why it was off onn enabling

by user 263967078346653697

it works now perfectly

by user 263967078346653697

when scaled to 1

by user 263967078346653697

Which object exactly? A parent? Or the object with the collider?

it doesnt matter which - parent or child

by user 263967078346653697

if the object that has a collider component

by user 263967078346653697

is not 1;1;1 scale

by user 263967078346653697

then they dont appear in the same place

by user 263967078346653697

when re-enabled

by user 263967078346653697

well at least for me lol

by user 263967078346653697