hey thanks for getting back to me on this
by user 263967078346653697
thing is, not all colliders break after being enabled again
by user 263967078346653697
i think
by user 263967078346653697
it might be scale
by user 263967078346653697
let me check
by user 263967078346653697
for scale to update the collider component needs to be toggled right now
no not that
by user 263967078346653697
but ye that was it
by user 263967078346653697
my object didnt have scale of 1
by user 263967078346653697
thats why it was off onn enabling
by user 263967078346653697
it works now perfectly
by user 263967078346653697
when scaled to 1
by user 263967078346653697
Which object exactly? A parent? Or the object with the collider?
it doesnt matter which - parent or child
by user 263967078346653697
if the object that has a collider component
by user 263967078346653697
is not 1;1;1 scale
by user 263967078346653697
then they dont appear in the same place
by user 263967078346653697
when re-enabled
by user 263967078346653697
well at least for me lol
by user 263967078346653697