UnityEvent to turn off a collider doesn't work

i click on an object

by user 263967078346653697

and say that on event, turn off the collider

by user 263967078346653697

the collider gets turned off

by user 263967078346653697

but when i click again, it still works

by user 263967078346653697

(console log)

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there’s another one
Bugreport-ZenTerminal_1-230417-033233_uw.zip

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if there are 2 objects

by user 263967078346653697

one has a clickable and collider

by user 263967078346653697

and other one hasnt

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and they’re inthe same spot

by user 263967078346653697

clicks wontwork

by user 263967078346653697

Found another bug? When i use unityevent to hide and show collider

by user 263967078346653697

when it appears, it is not in the same position

by user 263967078346653697

check this

by user 263967078346653697

by user 263967078346653697

when i enable the collider again, it is in a wrong position somehow

by user 263967078346653697

im not doing any transforms

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image.png

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just this

by user 263967078346653697

What else does change in your scene? When i have a box collider and toggle it on and off (e.g. with EditorSync) it doesnt change place