Hey, apologies if this ends up being something super obvious, but I’m having trouble calling script functions from a button. I know the functions themselves are working because they run if called elsewhere (it works just fine when using a signal emitter on a timeline), and the button works if set to something else (like GameObject.SetActive() or something), but I can’t seem to get anything to happen when trying to call one of my functions from the button.
I made a new script with a function that just does a console log just in case there was something else going on with my other script, but still nothing. Any idea what could be going on here? Thank you!