Hello everybody!
After years building native apps for Meta Quest 2 in Unity, Iām approaching this amazing tool Needle!
But I had a bad start
Following the step by step guide, after refreshing the assets, I received this error: Library\PackageCache\com.needle.engine-exporter@3.7.5-pre.2\Core\Editor\Internals\BuildTarget\NeedleEngineBuildTarget.cs(17,38): error CS0535: āBuildPostProcessorā does not implement interface member āIBuildPostprocessor.PrepareForBuild(BuildPlayerOptions)ā
Iām using **Unity 2021.3.28f1 **and the latest version of the Needle Engine Unity Package.
Iām looking forward to creating amazing VR web applications with Needle!
Another problem:
Save SceneTemplate has failed. Asset path error: āCollaborativeSandbox.unityā is not valid: Incorrect extension. Required extension is: ā.scenetemplateā.
strange.
The moment I try to create a scene from the Needle Templates.
It asks a path and name for the new scene (it propose a file with the ā.unityā extension), and then, it throws this error.
(I admit, I never used scene templates, so maybe Iām doing something wrong, but itās a strange error; itās like itās asking me to save a file as ā.scenetemplateā myself.)
Iāve googled a lot, but nothing that can clarify this behaviorā¦
Ok, I can start step-by-step by creating prefabs and connecting components from scratch, but a fully functional scene might be nice and easier to start with
You can use the menu item in needle engine for the basic setup but yes the template scenes should work (and did previously, its the first time i see this message)
Hi, it seems to be that scene templates are broken in Unity 2021.3.28 - creating a new scene from a template fails as soon as the scene contains any prefab.