I have a videoplayer which works on every browser except Safari. I checked around and found out that Safari has a settings which stops autoplay from videos with audio. A user interaction is required but whatever i do from Unity doesn’t work on Safari. Do you have any suggestion to solve this issue? If i mute the video the player works, but i’m not in the situation where i can extract the audio and sync it
Hey, are you using the VideoPlayer component?
Audio is generally not allowed to be played before any user interaction - the AudioSources do respect that and I was thinking Video too but perhaps that’s a bug or regression where it’s not.
Bit strange that this fixes it. Would you be able to still make a bug report from a scene that doesn’t work for you? I wasn’t able to reproduce it here, our intnernal logic should make things “just work”