Got a project I upgraded from v2 to v3 Needle, the Spatial Trigger and Spatial Trigger Receivers in it no longer work, I checked and trigger mask is Everything, their events are hooked up to scripts and I did a clean install + Full Export - do I need to send a repro project of this?
Original Post on Discord
by user 103054507105067008
If you can send a small scene that would help.
I’ll package up a small repro tomorrow morning for you
by user 103054507105067008
Do you need/use the in your project? You can also use physics event methods to archieve a similar result
I don’t necessarily, but the spatial triggers were quick and easy to set up, I was just for testing reasons updating old projects to see what needed testing
by user 103054507105067008
Sorry been busy with moving into my first home, getting the original problematic project up again to test in the latest Needle version
by user 103054507105067008
Seems to still be broken in the project, as in trigger events not working. Will try a freshly made gameobject using them
by user 103054507105067008
Hi Rob, can you try to compare what’s different in your scene to the sample scene we have? (because that works for me here)
On it now
by user 103054507105067008
Sorry for the delay - I’m actually really stuck on figuring out why the triggers aren’t working in this project, I even imported the triggers from the working sample demo scene and those work in the same scene but not my original triggers that worked
by user 103054507105067008
Why would all these other calls on the On Enter work except for this one function which is what I was looking into
by user 103054507105067008
because the method name must be lowercase
the console should tell you that too in the browser, doesnt it? (there should be a warning with some info)
Riiight that makes sense, testing now
by user 103054507105067008
can you check if you see the warning?