I still don’t fully understand how it works properly. When I set a retroactive event in scene 2 to get to scene 1, scene 2 doesn’t load. But the scene 1 restarted. Retroactive should only trigger when playing backwards, right?
No retroactive means it starts when the current time is greater (or equal) than the signal time. So a signal at time 0 with retroactive on should always trigger
I can take a look at it later again. I’d like to add something to make that work with signals too (signals that e.g. only trigger when scrolling back, not sure yet)